A complicated plot involving industrial espionage. Two spies - a man and a woman - team up in a plan to fool two competing companies.
A lot of cerebral work went into this, leaving realism behind, although nothing exactly absurd from the strictly logical angle happens, to my notice anyway. If you squeeze it for its essence, not much comes out, and I guess what does is something like "love means trust" or "even spies fall in love", or a little of both. The film tries a compromise between this kind of thing and a pervasive belief that there is a supreme beauty about these outsmarting games and the plot twists they entail. House Games was possibly the final word about that, with a difference that it had a psychoanalytic side to it which is completely lacking here. Gilroy's creative pattern seems pretty much discernible by this and his previous film, and I suspect that he may be comfortably filed under the guilty pleasure tag, unfortunately with guilt largely outweighing pleasure.
Rating: 45
Saturday, August 28, 2010
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